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      <title>RunUO Documentation - Class Overview - Corpse</title>
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      <h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
      <h2>Corpse : <!-- DBG-1 --><a href="Container.html">Container</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ICarvable.html">ICarvable</a></h2>
<h4>Derived Types: <!-- DBG-3 --><a href="HagApprenticeCorpse.html">HagApprenticeCorpse</a>, <!-- DBG-3 --><a href="MilitiaFighterCorpse.html">MilitiaFighterCorpse</a>, <!-- DBG-3 --><a href="SchmendrickApprenticeCorpse.html">SchmendrickApprenticeCorpse</a></h4>
<h4>Nested Types: <!-- DBG-4 --><a href="InternalTimer.html">InternalTimer</a>, <!-- DBG-4 --><a href="OpenCorpseEntry.html">OpenCorpseEntry</a></h4>
      (<font color="blue">static</font>) <font color="blue">string</font> GetCorpseName( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Initialize()<br>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="Container.html">Container</a> Mobile_CreateCorpseHandler( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> owner, <!-- DBG-0 --><a href="HairInfo.html">HairInfo</a> hair, <!-- DBG-0 --><a href="FacialHairInfo.html">FacialHairInfo</a> facialhair, <font color="blue">List</font>&lt;<a href="Item.html">Item</a>&gt; initialContent, <font color="blue">List</font>&lt;<a href="Item.html">Item</a>&gt; equipItems )<br>
      (<font color="blue">ctor</font>) Corpse( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
      (<font color="blue">ctor</font>) Corpse( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> owner, <font color="blue">List</font>&lt;<a href="Item.html">Item</a>&gt; equipItems )<br>
      (<font color="blue">ctor</font>) Corpse( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> owner, <!-- DBG-0 --><a href="HairInfo.html">HairInfo</a> hair, <!-- DBG-0 --><a href="FacialHairInfo.html">FacialHairInfo</a> facialhair, <font color="blue">List</font>&lt;<a href="Item.html">Item</a>&gt; equipItems )<br>
      <!-- DBG-0 --><a href="AccessLevel.html">AccessLevel</a> AccessLevel( <font color="blue">get</font>; )<br>
      <font color="blue">List</font>&lt;<a href="Mobile.html">Mobile</a>&gt; Aggressors( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> Carved( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> Channeled( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> Criminal( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> DisplaysContent( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> DisplayWeight( <font color="blue">get</font>; )<br>
      <font color="blue">List</font>&lt;<a href="Item.html">Item</a>&gt; EquipItems( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="FacialHairInfo.html">FacialHairInfo</a> FacialHair( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="Guild.html">Guild</a> Guild( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="HairInfo.html">HairInfo</a> Hair( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> InstancedCorpse( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> IsDecoContainer( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> IsPublicContainer( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="Mobile.html">Mobile</a> Killer( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> Kills( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">List</font>&lt;<a href="Mobile.html">Mobile</a>&gt; Looters( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="Mobile.html">Mobile</a> Owner( <font color="blue">get</font>; )<br>
      DateTime TimeOfDeath( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> VisitedByTaxidermist( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> AddNameProperty( <!-- DBG-0 --><a href="ObjectPropertyList.html">ObjectPropertyList</a> list )<br>
      <font color="blue">void</font> AssignInstancedLoot()<br>
      <font color="blue">void</font> BeginDecay( TimeSpan delay )<br>
      <font color="blue">bool</font> CanLoot( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Carve( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckContentDisplay( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckItemUse( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckLift( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Item.html">Item</a> item, <font color="blue">ref</font> <!-- DBG-0 --><a href="LRReason.html">LRReason</a> reject )<br>
      <font color="blue">bool</font> CheckLoot( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">void</font> ClearRestoreInfo( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> GetContextMenuEntries( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">List</font>&lt;<a href="ContextMenuEntry.html">ContextMenuEntry</a>&gt; list )<br>
      <font color="blue">bool</font> GetRestoreInfo( <!-- DBG-0 --><a href="Item.html">Item</a> item, <font color="blue">ref</font> <!-- DBG-0 --><a href="Point3D.html">Point3D</a> loc )<br>
      <font color="blue">bool</font> IsCriminalAction( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnAfterDelete()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnAosSingleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnDoubleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnItemLifted( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnItemUsed( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnSingleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Open( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">bool</font> checkSelfLoot )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> SendInfoTo( <!-- DBG-0 --><a href="NetState.html">NetState</a> state, <font color="blue">bool</font> sendOplPacket )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
      <font color="blue">void</font> SetRestoreInfo( <!-- DBG-0 --><a href="Item.html">Item</a> item, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> loc )<br>
      <font color="blue">void</font> TurnToBones()<br>
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